Skip Navigation LinksUnit 2.3: E-Learning 2.0 (and beyond), Mobile Learning, Gamification

  
Picture Placeholder: Daniela Popescul
  • Daniela Popescul
6111/14/2022 2:56 PM
​Describe a mobile application you have used to learn a new skill. Recommend it to your peers, by highlighting its' benefits.


Output: comment to this post

MATERO LORENZO, EKTA ALIZIA11/25/2024 2:12 PMNo
  
Picture: Mugurel Patrichi
  • Mugurel Patrichi
2110/10/2022 10:46 PM

​Identify and describe one tool/game/practice of gamification used in the learning process. Using one of the tools create a game to present these tools/games/practices, their benefits, and associated risks.  


Output: short video, link to the proposed game 


Shruti totla11/24/2024 9:32 PMNo
  
Picture: Mugurel Patrichi
  • Mugurel Patrichi
210/10/2022 10:46 PM

​In your group, discuss your experience with mobile learning. Identify the main limitations of using mobile devices for the learning process. Create a short video to present these limits and upload this video on the platform. 


Output: short video 


Nikhil Vijay Gajendra11/23/2024 1:56 AMNo
  
Picture: Mugurel Patrichi
  • Mugurel Patrichi
310/10/2022 10:47 PM

In your group, discuss the differences between E-Learning 1.0 and E-Learning 2.0. Compare them in a table. Present your thoughts about E-Learning 3.0 characteristics. 


Output: PDF/doc/docx or similar document containing a comparison table and E-Learning 3.0 imagined characteristics 


RÍOS RODRÍGUEZ, ÁLVARO11/21/2024 2:42 AMNo